My Books

This page shows the books I've written so far:

Three.js: Cookbook

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This book is ideal for anyone who already knows JavaScript and would like to get a broad understanding of Three.js quickly, or for those of you who have a basic grasp of using Three.js but want to really make an impact with your 3D visualizations by learning its advanced features. To apply the recipes in this book you don't need to know anything about WebGL; all you need is some general knowledge about JavaScript and HTML.

Modern browsers are becoming more powerful each year and in recent years have adopted WebGL as the standard to deliver 3D graphics in a browser. Beginning with some basic recipes to get you started, this book will guide you through the most important features that Three.js has to offer. You'll even learn how to quickly create new geometries from scratch. Solutions and methods that show you how to use HTML5 video and canvas as textures will follow on from this.

By the end of the book, you'll be able to quickly add advanced features to your scene, improve the way users interact with your 3D scene, and make your scenes look stunning.

Three.js Cookbook

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Create beautiful visualizations and 3D scenes using Three.js with this practical, example-rich book. Learn all the core concepts of Three.js, and whether you are targeting mobile devices or desktop browsers, you will gain the necessary skills to build a 3D application and improve web performance.

From setting up a development environment and creating your first Three.js scene, you will quickly dive into more complex scene-making. Discover a variety of possible scenes from how to make a rotating planet with data overlay to mini games. Through these examples, you will be shown an array of skills from using materials, controls, and lighting to creating particle systems and geometries from scratch.

By the end of this book, you'll be able to effectively and confidently create 3D scenes using different lights and materials, create visualizations using particle systems, animate web pages, and incorporate Blender in your 3D workflow.

Learning Three.js: The JavaScript 3D Library for WebGL

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Three.js is a JavaScript 3D library that offers a wide range of features for creating and displaying stunning 3D computer graphics on a web browser in an intuitive manner using JavaScript without having to deal with the complexity of a WebGL low-level API. Even though WebGL makes it possible to create 3D graphics in the browser without having to use plugins, programming WebGL, however, is hard and complex. This book shows you how Three.js allows you to be independent of browser plugins.

If you are an experienced web designer who wants to set the tone for an immersive design environment in your applications then this book is for you.

"Learning Three.js: The JavaScript 3D Library for WebGL" is a practical, example-rich book that will help you to master all the features of Three.js. With this book, you’ll learn how to create and animate gorgeous looking 3D scenes directly in your browser utilizing the full potential of WebGL and modern browsers without having to learn WebGL.

"Learning Three.js: The JavaScript 3D Library for WebGL" starts by going over the basic concepts and building blocks used in Three.js. From there on, it will expand on these subjects using extensive examples and code samples. This will allow you to learn everything you need to know about Three.js in an easy and interactive manner.

Besides the basic concepts, this book will show you how you can create realistic looking 3D objects using materials and textures as well as how to load them from externally created models. You’ll learn how to easily control the camera using the Three.js build-in camera controls so you can fly or walk around the 3D scene you have created. You will also learn how to use morph and bones-based animation and how to add physics to your scene.

Open Source ESBs in Action

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Most modern business systems include independent applications that exchange information with each other-a technique usually called enterprise integration. An architectural approach called the Enterprise Service Bus (ESB) offers developers a way to handle the messages between those independent applications without creating a lot of custom code. While commercial ESB solutions can be quite expensive to implement and maintain, a set of high-quality open source ESB tools offer the same functionality at a substantially lower cost.

Open Source ESBs in Action shows you how to implement and use two open source ESB implementations: Mule and ServiceMix. The authors introduce you to these freely-available ESB tools and present practical examples of how to use them in real-world scenarios. You will learn how the various features of an ESB such as transformation, routing, security, connectivity and more can be implemented using Mule and ServiceMix. You will also learn how to solve common enterprise integration problems using a structured approach.

Beyond simply learning how Mule and Service Mix work, you'll learn the core techniques of ESB implementation such as Process Choreography, or the implementation of complex business processes through an ESB, and Service Orchestration, or exposing a set of services as a single service. The book shows you the fundamentals of ESB-based event processing and Quality of Service concerns like security, reliable delivery, and transaction management.

Working in integration projects is exciting, with new technologies and paradigms arriving every day. Open Source technologies like Mule and ServiceMix both offer lower-cost solutions and a higher degree of innovation than commercial ESB implementations. Open Source ESBs in Action will help you master ESB-driven integration techniques quickly and will provide you with knowledge you need to work effectively with Mule and ServiceMix.

SOA Governance in action

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Governance is a serious sounding word for a pretty simple idea - defining a set of rules that can be applied during different phases of a project to manage it effectively. In the SOA world, governance is particularly important because typically, there are different stakeholders with different goals and requirements, and there are complex software integration tasks. Good SOA Governance improves the quality of services and their usage.

SOA Governance in Action is a hands-on guide for developers who need to develop and implement policies for SOA projects. This book introduces the fundamentals of good governance and the best practices for implementing them. It also shows how to support governance using various open source tools. Included is an extensive case study that addresses the areas of service design, security, testing, and performance.